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Phantasma

By Site Editor

Phantasma is a reimplementation of the Freescape engine utilising OpenGL.

April 13 2009



First release. At the minute I've no means to build for Windows or Linux, though it should be fairly trivial to get the code working on either. The program currently uses a depth buffer for display, which isn't entirely compatible with the original rendering algorithm, this will be the first thing that needs to be changed.

Screenshots

Info
Downloads Tracked: 0
Platforms: mac, source
Start Date: 01 February, 2008
Finish Date:
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Progress
Coding:
30%
Graphics:
90%
Music:
0%
Sound FX:
50%
High Score
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