Head Over Heels was released, um, a while ago. Around about 1987 if I recall correctly
and it was immediately praised in the press as being quite the bestest thing ever. Not only
was it a huge game for it's time, it also had great graphics and was very addictive - if
somewhat punishing in its difficulty level. The variety in the locations was amazing and
the challenges brilliantly designed. Quite rightly it was awarded with pretty much every
accolade that could be bestowed upon it by the various magazines. Even today it still
stands as a brilliantly designed title and has never really been bettered in the
isometric adventure genre.
This version is a pretty darn faithful remake of the Speccy original except with a few
spanking extra bits grafted on like a save system and subliminal flashes of erotic art
(if I have my way!). I should perhaps tell you a bit about the team who's making the game.
I'm the one responsible for the graphics (apart from the lovely logo which you see
adorning this site) and I'm Graham Goring.
The programming is by the very talented
Tomaz Kac (who only wrote this game because of a hastily scrawled diagram posted on
the Retrospec mailing list about how you can't properly sort isometric games without
complex masking), the excellent music is by Dorian Black (who I understand has a picture
of an old man in his loft - ha ha ha!) and this website and the games' logo is by
Other contributors are James Curry, Kakarot, Milos Babovic, Metka Jostl and
Sir Dave-O whose beta testing has been invaluable in both ironing out the programming bugs
and also refining the layout of some of the rooms due to the handling being ever so slightly
different to the Spectrum version.
On a personal note I've also been encouraged by all the lovely people
at the pixelation forum (pixelation.swoo.net) and of course the other members of Retrospec
who have now grudgingly accepted that I can actually draw fairly good graphics.