Finally, viewing the
actual map file (it is a text based file used by the filmation viewer
and contains the data for each game) will shed some light into how
some of the data was extracted and how the sprite numbering works.
Do not worry if the information is hard to follow, worked examples
are given at the end (or if it seems to long-winded and boring,
just read the examples). |
Maps are found in the maps directory |