| The
filmation viewer started out as a simple tool to extract the data from
Knight Lore for my tutorial on the isometric system (Isocis)
I am writing. I then decided to learn a new language so I put it within
a .NET application. I then thought, well, why not do
all three games and make it a historical record.
Soon I realised that there was a lot of work involved and there was only one man for the job, Chris Wild. He had already done a lot of the disassembly for Knight Lore and Alien 8 and was (or is as he hasn't officially left yet!) a Retrospec member. Over the coming months we realised just how much more work was involved and credit to Chris, he probably knows more about these games now than the Stamper brothers did at the time. So the question is, what does it do and what can you do with it:
The viewer is composed of two parts. The first is the component (DLL/ActiveX Control as they used to be called) that does all the hard work such as reading and converting the data. The second is the interface; this generates a display using the data. What this means is that anyone who is dissatisfied with the viewer can use the filmation component to make their own. One great thing that could be done very easily is to put a simple editor around the map data to generate your own map and then export to byte values for insertion into the original Spectrum game! The viewer/renderer is already there so you can visualise your games before committing. Visit the downloads section to get the application. |
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