Jeff Braine |
Use celtic knot around menu, low-colour version around gamescreen; Use layering to make rooms a bit more 3D looking: layer 1 - back wall; layer 2 - things SabreMan passes in front of; layer 3 - things on same plane as Sabre man; layer 4 - things in front of SabreMan; Make layers move when SabreMan jumps; Have "shafts" as one scrolling room? Poss same with tunnels? (more modern, plus easier to see approaching obstacles); Make less easy to fall off bubbles - make them a little; bigger?; Stop Sabreman 'bouncing' as far when hit by nasty - have 'hit points' instead -- Die when hit points hit 0, or bounce when hit points hit 0??; Make use of 'ropes' better - make more obvious when stalactite is going to fall.
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Dan Condon-Jones |
Don't lessen the bouncing around, don't change the size of the bubbles or give Sabreman hitpoints. To me,
the main thing the raises Underwurlde above all of the clones that followed (like Nodes of Yesod) is that you do spend most of your time bouncing all over the place, and that absolutely nothing can
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