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Commodore C-64
Mind Trap
Mastertronic
Jezik: Angleški
Povzetek: Logična igra.
Skupina: Ostale Igre
Avtorji: Program: Predrag Bečirić
Branislav Tomić
Glasba: Vojislav Mihajlović
Sanja & Sloba
Design: Predrag Bečirič
Aleksandar Petrović
Leto Izida: 1989
Format: TAP
LOADING INSTRUCTIONS
Hold down SHIFT KEY and press RUN/STOP. Press PLAY on tape. Program will load
and run.
CONTROLS
Commodore Key - Swap
Joystick Only
Up, down, left and right move the frame used to manipulate the cubes. The four
cubes inside the frame can be rotated anticlockwise by pressing Fire and Left
or clockwise by pressing Fire and Right.
MINDTRAP - What you're up agains . . .
Keeping the world a neat and tidy place is not easy, especially if you find
yourself inside the world of Mindtrap. Coloured cubes have been scattered all
over a floor and your objective is to shuffle them around until the screen
contains six neatly colour-coded columns of cubes. Stack the cubes up so they
align vertically with the colour markers at the bottom of the screen, but don't
hang around - there's a time limit on each level and you've only got a finite
number of moves in which to get everything neatly in place.
A giant cursor, or frame, can be shifted around the screen and is your main
ally as you attempt to restore order. The frame 'holds' a group of four cubes,
and can be pivoted around its centre in order to move a quartet of cubes
clockwise or anticlockwise in 90 degree increments. Run out of time, or use up
all the moves allowed on the current level and Mindtrap has won .....
In the early stages, the challenge is fairly straightforward - you're working
in two dimensions, dealing with cubes scattered on a single plane, or floor.
When you hit Level 33, however, things start getting a mite trickier: from here
on, the world of Mindtrap becomes three dimensional. Level 33 contains two
floors which have to be sorted into tidy order, but only one floor is shown on
screen at a time - it's up to you to decide which floor to start work on. Then,
just as you've nearly tidied up one floor you realise that you haven't got all
the cubes you need to do the job. Some ratbag has shuffled cubes between the
floors .....
Fire/Up and Fire/Down can be used to move the display between floors, and the
swap key is used to move cubes between floors - pressing it exchanges the four
cubes in the frame on the current floor with the four cubes in the
corresponding position on the floor above. The swap system 'wraps around', so
pressing the swap key on Floor One exchanges a set of cubes with the bottom
floor.
Just as you reckon you have mastered tidying up two floors at a time, Mindtrap
piles on the challenge. Try working against the clock with three floors to a
level. Or even five.
Taking Bite-Sized Chunks
Even the most puzzle-hardened game player would he scared by the prospect of
solving a million levels of Mindtrap. So we told the programmers to cool it,
and limit the size of the challenge. So they put in 999,999 levels to keep you
amused. Even if you've played the game several times, it's simply not going to
he possible to zip through from Level One to the end in an afternoon - so the
programmers have devised a special, personalised password system so that you
can leave the game and restart at exactly the same point.
After loading, you can choose to start a new game or resume play exactly where
you left off. Type in your name, and Mindtrap generates a detailed password
after each level is completed ~ passwords are linked to the name typed in when
the game started, so to resume play another day you'll have to remember the
password and your own name! Difficult, huh? Restoring a game by using the
password system allows you to continue from exactly the place where you left
off - the total number of moves and the time elapsed in the original game are
restored along with the game position.
The only advice we can offer, is to try and get coloured cubes arranged in the
frame in pairs, and then move pairs into the right place until everything is
hunky dory. Until the next level, that is. Enjoy the challenge!
(c)Activmagic 1989