POKE ------ Opis Naslov Vred. ----------------------------------------------------- Neskončno življenj 30066 0 Dodatno: ---------- ------------- Najave: --------- {Your Sinclair, #23, November 1987, News\../../WOS/YourSinclair2300006.jpg} ---------------- Opisi: -------- (Your Sinclair, #24, December 1987, Cover Tape) ------------------------------------------------- "Slow, plodding gameplay, but for some reason I liked it. You might not, though." I liked playing rounders at school (and I just had to stifle a giggle then as Microsoft Word just queried the word "rounders" - "you mean baseball, surely?"). Thwack a ball for miles with a foot-long chunk of wood and run around your classmates as they effortlessly caught the ball or ran you out with the greatest of ease. Basts. There were days in which I wished I could just take the bat and thwack the kids to hell and back instead. And now, thanks to the wonders of technology, you can do that in Play For Your Life. A few months after the wonderful Batty, YS readers were licking their lips in anticipation of the next cover tape. They didn't know quite what to make of Play For Your Life. It was ever-so-slightly oversold when it appeared on the cover: "WARNING! This game is terminally addictive!" To say that it got a mixed reception is like saying day-old sushi makes you feel a little bit queasy. The aim of the game is simple. You're a man in a cubical room and up to four highly elastic balls bounce around it. The aim of the game is to hit a ball with your bat onto a target on the opposite walls three times, and then you go on to the next level. There are twenty-six levels in all, marked A to Z, and later levels introduce barriers, nasties and opposing players trying to do the same thing and hit the target on the wall behind you. If he scores three goals before you do, it's game over buddy. You can only face one way, so you're forced to sidestep left and right, and jump forwards and backwards to move about the room. You also have an energy level,and this goes down when a ball hits you,you hit a nasty, or your opponent thwacks you with his bat - nasty! Fortunately, you can also thwack him to bits too, and in most levels which contain an opponent, it's usually the last one to die who wins. Kill your opponent, and you go on to the next level regardless of how many goals scored at that point. So why'd it get such a mixed reception from the YS readers? Well, it's not lightning fast, and the isometric 3D view is a tricky one to get used to - usually it takes a few swipes of the bat before you eventually hit the ball. It can take bloody ages to complete a level, as hitting the target is purely down to luck most of the time, and sometimes the game appears to be unfair when the random-moving nasties crowd, squash, and swiftly kill you without any chance of escape. But I liked it.It had this odd "one more go" factor which I was unable to get rid of until I reached the last level and completed the game (the completion message wasn't that rewarding, but you were kind of used to that on the Speccy). Thwacking your opponent was fun, and there was a fair bit of strategy thrown in, although it wasn't all that deep. The graphics were crisp and clear, it was just the design of the game that took a bit of getting used to. Sound was minimal, and you did get a slight feeling that this was an Imagine reject. Class under "average". I liked it, but tons of people didn't.Maybe they never wanted to give their classmates a thwack every now and then. {Your Sinclair, #24, December 1987, Cover Game\../../WOS/YourSinclair2400017.jpg} ---------------- Pomoč: -------- {Your Sinclair, #27, March 1988, Tips\../../WOS/YourSinclair2700039.jpg} ---------------- {Your Sinclair - Smash Tips, August 1988\../../WOS/SmashTips36.jpg} ------------------------------