POKE
------
Opis Naslov Vred.
-----------------------------------------------------
Neskončno življenj 30066 0
Dodatno:
----------
-------------
Najave:
---------
{Your Sinclair, #23, November 1987, News\../../WOS/YourSinclair2300006.jpg}
----------------
Opisi:
--------
(Your Sinclair, #24, December 1987, Cover Tape)
-------------------------------------------------
"Slow, plodding gameplay, but for some reason I liked it. You might not,
though."
I liked playing rounders at school (and I just had to stifle a giggle then as
Microsoft Word just queried the word "rounders" - "you mean baseball,
surely?"). Thwack a ball for miles with a foot-long chunk of wood and run
around your classmates as they effortlessly caught the ball or ran you out with
the greatest of ease. Basts. There were days in which I wished I could just
take the bat and thwack the kids to hell and back instead. And now, thanks to
the wonders of technology, you can do that in Play For Your Life.
A few months after the wonderful Batty, YS readers were licking their lips in
anticipation of the next cover tape. They didn't know quite what to make of
Play For Your Life. It was ever-so-slightly oversold when it appeared on the
cover: "WARNING! This game is terminally addictive!" To say that it got a mixed
reception is like saying day-old sushi makes you feel a little bit queasy.
The aim of the game is simple. You're a man in a cubical room and up to four
highly elastic balls bounce around it. The aim of the game is to hit a ball
with your bat onto a target on the opposite walls three times, and then you go
on to the next level. There are twenty-six levels in all, marked A to Z, and
later levels introduce barriers, nasties and opposing players trying to do the
same thing and hit the target on the wall behind you. If he scores three goals
before you do, it's game over buddy. You can only face one way, so you're
forced to sidestep left and right, and jump forwards and backwards to move
about the room.
You also have an energy level,and this goes down when a ball hits you,you hit
a nasty, or your opponent thwacks you with his bat - nasty! Fortunately, you
can also thwack him to bits too, and in most levels which contain an opponent,
it's usually the last one to die who wins. Kill your opponent, and you go on to
the next level regardless of how many goals scored at that point.
So why'd it get such a mixed reception from the YS readers? Well, it's not
lightning fast, and the isometric 3D view is a tricky one to get used to
- usually it takes a few swipes of the bat before you eventually hit the ball.
It can take bloody ages to complete a level, as hitting the target is purely
down to luck most of the time, and sometimes the game appears to be unfair when
the random-moving nasties crowd, squash, and swiftly kill you without any
chance of escape.
But I liked it.It had this odd "one more go" factor which I was unable to get
rid of until I reached the last level and completed the game (the completion
message wasn't that rewarding, but you were kind of used to that on the
Speccy). Thwacking your opponent was fun, and there was a fair bit of strategy
thrown in, although it wasn't all that deep. The graphics were crisp and clear,
it was just the design of the game that took a bit of getting used to. Sound
was minimal, and you did get a slight feeling that this was an Imagine reject.
Class under "average". I liked it, but tons of people didn't.Maybe they never
wanted to give their classmates a thwack every now and then.
{Your Sinclair, #24, December 1987, Cover Game\../../WOS/YourSinclair2400017.jpg}
----------------
Pomoč:
--------
{Your Sinclair, #27, March 1988, Tips\../../WOS/YourSinclair2700039.jpg}
----------------
{Your Sinclair - Smash Tips, August 1988\../../WOS/SmashTips36.jpg}
------------------------------