Version 2.5 fixes adds the option to process maps ignoring colour, this reduces all duplicate tiles that are only different by colour - handy for spectrum games especially.
Version 2.3 fixes a few bugs from 2.1/2.2. You must use this version onwards otherwise maps may not be produced correctly.
Tile Extracter's purpose is to take a map of game, extract the unique tiles and give it to you in numerous formats for using in a game. Or simply just to see tile graphics in the game.
Tile Extracter takes a bitmap, chops it up into tiles of your size, removes duplicates, resizes the tiles if specified and outputs the following files ready for your tile mapping program:
1. imageXXXX.bmp - one image per tile, where XXX is the bitmap number
2. sheet.bmp - a 'sheet' graphic file containing all the extracted bitmaps
3. map.txt - a simple ascii format in the style of an array matching the tiles with the images
4. tilemap.map - a binary file outputting the tiles as 32 bit numbers. This allows easy integration into your code. Indeed the excellent mapping tool 'Mappy' can read this file and an entire map can be made and setup in the tile editor in a minute.
5. tilemap.fmp - as .map but embeds the graphics within and is the file format for the Mappy tile editor.
The supplied map is that of Marauder (a kind of top down scrolling shooter).
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